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2v2 Unleashed
Created by MPN EVOLUTION
Tournament starts in:
The 2v2 TDM kickoff tournament hosted by Focus Fire on Call of Duty: Modern Warfare 2.
Starts
About
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0 out of 32
Participants -
Double Elimination
Tournament type -
https://discord.gg/9s56TKQzqg
Website -
Platform
Tournament details
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Game
Modern Warfare 4 -
Contestants
Teams -
Game format
Best of 3 -
Tournament frequency
Maps
Regulations
1. Tournament Format
Game: Call of Duty: Modern Warfare 4
Mode: Team Deathmatch
Team Size: 2 players
Date: October 25, 2026
Start Time: 4pm EST
Format: Double Elimination
Match Format: Best of 3
Grand Finals: Best of 5
Team Roster: 2
2. Match Rules
For each match:
- Game Mode: Team Deathmatch
- Team Size: 2v2
- Score Limit: 50
- Time Limit: Standard TDM time limit
- Respawns: Enabled.
- Friendly Fire: Off
- Hardcore: Disabled
- Bots: Disabled
- Spectators: Tournament staff only
- Join-in-progress: Disabled
- Map: Determined through the tournament map-selection process.
3. Weapon Restrictions
Focus Fire reserves the right to prohibit any weapon, attachment, equipment, perk, field upgrade,
killstreak, or gameplay mechanic that is determined to provide an unintended, excessive, or competitively disruptive advantage between the game's launch date and our scheduled tournament date.
4. Equipment Rules
Riot Shield — BANNED
Trip Wire — BANNED
Razor Wire — BANNED
Smoke Wall — BANNED
5. Killstreaks
Killstreaks: DISABLED
6. Perks
Players may not change their equipped Perks after the match has started.
Loadouts can be changed between maps.
7. Loadout Rules
Focus Fire reserves the right to prohibit any weapon, attachment, equipment, perk, field upgrade, killstreak, or gameplay mechanic that is determined to provide an unintended, excessive, or competitively disruptive advantage between the game's launch date and our scheduled tournament date.
8. Match Start Procedure
Before the match
Both teams must:
- Enter the designated Focus Fire tournament lobby.
- Confirm both players are present.
- Verify gamer tags.
- Ready up.
After the match
The winning team must submit:
- Match result
Focus Fire staff can require additional screenshots/video if a dispute occurs.
9. No-Show Rule
10 Minutes
Team is considered late.
15 Minutes
Opponent may request a forfeit.
20 Minutes
Focus Fire tournament staff may issue an official forfeit.
10. Disconnect Rules
Before First Kill
If a player disconnects before the first kill:
Restart the map.
After First Kill
The match continues unless tournament staff determines that the disconnect was caused by a game/server issue.
Server/Game Failure
If the lobby crashes or the game experiences a confirmed technical failure:
Focus Fire staff determines whether the map is restarted or resumed.
11. Exploits & Glitches
Any exploit, glitch, bug, unintended map interaction, out-of-bounds location, animation exploit, equipment exploit, or other unintended game mechanic may be prohibited at the discretion of Focus Fire Tournament Administration.
Examples include:
- Out-of-bounds areas
- Invisible walls
- Invulnerability glitches
- Weapon/equipment duplication
- Unintended map exploits
- Locations inaccessible through normal gameplay
- Bugs that provide an unintended competitive advantage
12. 2v2 Team Rules
Team Names
Teams must register a unique team name.
Roster
Maximum:
2 starters
Substitution
No substitutions allowed once rosters have registered.
Player Eligibility
A player may only compete for one team during the tournament.
13. Sportsmanship
Prohibited:
- Harassment
- Hate speech
- Threats
- Excessive trash talk
- Exploiting opponents' personal information
- Intentional match throwing
- Stream sniping
- Ghosting
- Cheating
- Unauthorized software
- Controller/input manipulation that violates the tournament rules
Focus Fire staff have authority to issue:
Warning → Map Loss → Match Loss → Tournament Disqualification
depending on severity.
Focus Fire Tournament Administration reserves the right to modify, restrict, remove, or add competitive rules, maps, weapons, attachments, equipment, perks, killstreaks, or gameplay mechanics prior to or during the tournament if a newly discovered issue materially impacts competitive integrity. Any changes will be communicated to participating teams before affected matches begin.